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“Maxwell Render’s groundbreaking lighting and shading technology
enables our artists to produce better work in less time. Creating
shaders with tools based on real-world physics frees our creative
process from investing in techniques to fake natural light response.
Next Limit also provides the most extensive and qualitative free
material library we’re aware of. We created and rendered CG
elements for all shots in the Vinamilk commercial at double-
resolution in one day. Most projects don’t move this fast however
any job we’ve used Maxwell on resulted in a net time savings.
Ryan Thompson - Giantsteps
MAXWELL RENDER 2.5 USER MANUAL
Przeglądanie stron 0
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Podsumowanie treści

Strona 1 - USER MANUAL

“Maxwell Render’s groundbreaking lighting and shading technology enables our artists to produce better work in less time. Creating shaders with t

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 10 3 USING MAXWELL RENDERMaxwell Render™ provides two a

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 100 Quick switching between layoutsYou can quickly switch be

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 101 not need any decimals at all; others may require 3 or 4

Strona 5 - 1 INTRODUCTION

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 102 DisplayAllows you to hide/show certain info utilities, l

Strona 6 - 1.03 Complete features list

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 103 • Camera selector: This drop-down lists all the cameras

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 104 • Assign Material: Apply a material to a selection of o

Strona 8 - 2.05 Materials

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 105 2. Appearance • Hidden from Camera: Hide the object fr

Strona 9 - 2.06 Learning curve

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 106 You can drag and drop a material from the material list

Strona 10 - 3 USING MAXWELL RENDER

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 107 Example (in Linux): gzip -d aberdeen-e.gz mv

Strona 11 - (9.3 UB)

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 108 uNote: Avoid using the numerical inputs to change trans

Strona 12 - 3.02 Studio

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 109 Commands available from the “Items” section in the right

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 11 Platform Version Win32 Win64 Mac OSX Linux3dS Max(wi

Strona 14 - 3.06 The Demo version

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 110 Film BackFocal Length (Lens size)Angle of view (Field of

Strona 15 - 3.08 Licensing Maxwell Render

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 111 Press L once to only move the camera target. You will se

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 112 control the shape of the diaphragm aperture (circular or

Strona 17 - 4 GETTING STARTED

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 113 12.04.04 Depth of Field (DOF) Related to the focus conce

Strona 18 - 5 CAMERAS

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 114 12.05 Materials Editor, Material List and Material Brows

Strona 19 - 5.02 Optics

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 115 12.05.02 The Materials List F.02 The Material ListAll th

Strona 20 - 5.05 Rotary Disk Shutter

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 116 12.05.03 The Material Browser This panel provides a way

Strona 21 - 5.06 Shift Lenses

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 117 In the Preferences panel, on the Materials> MXM Galle

Strona 22 - 6 LIGHTING WITH EMITTERS

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 118 12.06 Render Options panelThis panel contains a variety

Strona 23 - 6.01 Custom

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 119 Textures PickerThis panel allows you to edit a particula

Strona 24 - F.01 IES

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 12 a. Downloading and/or updating the plug-inDepending

Strona 25 - 6.03 HDR Image

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 120 © Next Limit Technologies 2010

Strona 26 - 7.01 None

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 13 Miscellaneous | 121 13 MISCELLANEOUS13.01 Community and Learning Maxwell Rende

Strona 27 - 7.03 Physical Sky

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 13 Miscellaneous | 122 If you have a question, a problem, need advice or are look

Strona 28 - F.01 Atmosphere settings

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 13 Miscellaneous | 123 13.02 Optimization methods and TipsThere are several thing

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 14. Appendix I. Materials Examples | 124 14 APPENDIX I. MATERIAL EXAMPLES This gu

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 14. Appendix I. Materials Examples | 125 Use a bump map to add bumps to the surfa

Strona 31 - F.01 IBL settings

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 14. Appendix I. Materials Examples | 126 c. Example 3: Shiny wooden floorThe set-u

Strona 32 - 8.01 General

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 14. Appendix I. Materials Examples | 127 e. Example 5: Common glassTo create a co

Strona 33 - 8.02 Output

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 14. Appendix I. Materials Examples | 128 f. Example 6: Clipmaps using layer maskC

Strona 34 - 8.05 Channels

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 15. Appendix II. Progressive rendering workflow | 129 15 APPENDIX II. PROGRESSIVE

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 13 plug-in available for your application, you can stil

Strona 36 - 8.07 SimuLens

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 15. Appendix II. Progressive rendering workflow | 130 15.01 The Progressive render

Strona 37 - 8.09 Render Export Options

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 15. Appendix II. Progressive rendering workflow | 131 15.02 Progressive rendering

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 16. Appendix III. Command Line Commands | 132 16 APPENDIX III. COMMAND LINE COMMA

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 16. Appendix III. Command Line Commands | 133 To launch Maxwell Render via the co

Strona 40 - 9.01.01 Top Menus

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 16. Appendix III. Command Line Commands | 134 Parameters Description-channel: [ch

Strona 41 - F.01 MXI Batch Processing

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 16. Appendix III. Command Line Commands | 135 Parameters Description-mxi:path Whe

Strona 42 - 9.01.03 Main Window

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 16. Appendix III. Command Line Commands | 136 Parameters Description-threads: -th

Strona 43 - 9.02.01 Scene

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 137 17 APPENDIX IV. SCRIPTING REFERENCES1

Strona 44 - 9.02.03 Materials

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 138 F.01 Scripting window17.02 References

Strona 45 - 9.02.05 Channels

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 139 • Function: int launchProcess (strin

Strona 46 - 9.03.02 Tone Mapping:

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 14 does not require a special Maxwell scene le to work

Strona 47 - 9.03.04 SimuLens™

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 140 • Function: void print( string text

Strona 48 - 9.04 The Multilight™ Tab

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 141 • Function: string getFileName( stri

Strona 49 - 9.04.05 Playback Controls

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 142 • Function: void refreshAllLights( v

Strona 50 - 9.06 The Console Tab

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 143 • Function: bool saveEmixerData ( st

Strona 51 - 9.07.01 Autocomplete

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 144 • Function: void setIntensity( doubl

Strona 52 - 10 MAXWELL MATERIALS

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 145 • Function: bool vignettingEnabled(

Strona 53 - F.01 F.02

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 146 • Function: int time( void );• Desc

Strona 54 - F.01 The Material Editor

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 147 • Function: int cpuThreads( void );•

Strona 55 - F.01 Surface properties

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 148 • Function: int getSceneDependencies

Strona 56 - F.01 Subsurface properties

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 149 • Function: bool motionChannelEnable

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 15 3.07 Installing Maxwell RenderWindowsRun the install

Strona 58 - 10.02.08 The Texture Picker

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 150 • Function: int renderChannelType( v

Strona 59 - ) are copied. Hold Shift

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 151 var inputFolder = “C:\input”;var outp

Strona 60 - 10.03.02 Layer properties

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 152 { var mxsFile = mxsList[i]; var ima

Strona 61 - F.01 Layer Properties

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 153 17.03.02 Multilight example// This sc

Strona 62 - 10.04 The BSDF

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 154 17.03.03 Scene dependencies explample

Strona 63 - F.01 Nd=1.6 F.02 Nd=30

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 155 17.03.04 Render events example// This

Strona 64 - F.03 Nd=1 F.04 Nd=40

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 156 { Maxwell.print( “Script Info: Rende

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 157 17.03.05 Progressive render for Anima

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 17. Appendix IV. Scripting References | 158 break; } } } curr

Strona 67 - 10.04.02 Surface Properties

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 18. Appendix V. Glossary | 159 18 APPENDIX V. GLOSSARYAbbe: Abbe is related to di

Strona 68 - F.01 Circular angle map

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 3. Using Maxwell Render | 16 3.09 Minimum system requirementsThe minimum system r

Strona 69 - Internal Reflection

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 18. Appendix V. Glossary | 160 Attenuation distance: Attenuation is the reduction

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 18. Appendix V. Glossary | 161 Fresnel Effect: The apparent increase/ decrease

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 18. Appendix V. Glossary | 162 powerful allowing you to produce many different li

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 18. Appendix V. Glossary | 163 SL: Stands for Sampling Level. In Maxwell Render,

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© Next Limit Technologies 2010

Strona 74 - -0.2 -0.4 -0.6 -0.8 -1.0

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualCredits | 165 19 CREDITS• studioClipMarkus OttoMeindbenderImages page: 1• Benjamin Bros

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualCredits | 166 • The Scope Digital Studio | www.the-scope.netImages page: 39• PaoloBrian

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© Copyright 2010 Next Limit SL Maxwell Render & RealFlow a registered trademark of Next Limit SLAll trademarks included in this catalogue

Strona 77 - 10.05 Coatings

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 4. Getting Started | 17 4 GETTING STARTEDNow that you know what Maxwell Render is

Strona 78 - 10.06 Displacement

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 5. Cameras | 18 5 CAMERAS uNote: In order to unify the look of this manual, the s

Strona 79 - Gain: 32

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 5. Cameras | 19 5.02 OpticsF.01 Optics• Focal Length (mm): The focal length of t

Strona 80 - 10.07 Special features

1 INTRODUCTION1.01 What is Maxwell Render? Page 51.02 Why Maxwell Render? Page 51.03 Complete features list Page 62 THE MAXWELL RENDER REALITY2.01 Li

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 5. Cameras | 20 5.03 Sensor• Resolution: The horizontal and vertical (width and

Strona 82 - 10.08.02 The Wizards

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 5. Cameras | 21 more pronounced the motion blur will be. However, for animation

Strona 83 - 10.08.05 Material examples

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 6. Lighting with Emitters | 22 6 LIGHTING WITH EMITTERS uNote: In order to unify

Strona 84 - 11 THE NETWORK SYSTEM

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 6. Lighting with Emitters | 23 Emitter Materials are dened in a very intuitive w

Strona 85 - 11.03 The Render Nodes

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 6. Lighting with Emitters | 24 d. Luminous Intensity: Candela (cd). Candela is c

Strona 86 - 11.04 The Monitor

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 6. Lighting with Emitters | 25 6.02 Temperature of EmissionThe Temperature of Emi

Strona 87 - 11.04.05 The Display panel

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 26 7 SETTING UP ENVIRONMENT LIGHTING uNote:

Strona 88 - 11.05 Setting up a render

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 27 7.02 Sky DomeCreate a consistent color or

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 28 F.01 Physical sky options F.02 Cit

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 29 • Sun: Switch direct sunlight on/ off.•

Strona 91 - 11.06 The Merging process

12 MAXWELL STUDIO 12.01 Interface Page 9512.02 The Interactive Preview Page 10212.03 Objects List, Instances List and Objects Parameters Page 10312.04

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 30 F.01 Default settings (0.04) F

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 7. Setting up environment lighting | 31 used for IBL should be in the Latitude/ L

Strona 94 - 12 MAXWELL STUDIO

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 32 8 SETTING UP THE RENDER OUTPUT uNote: In ord

Strona 95 - 12.01 Interface

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 33 will stop in 5 minutes. If you are not sure

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 34 • %time% : the time when the render wa

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 35 • Channels: Allow you to determine whether

Strona 98 - 12.01.02 Toolbar

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 36 8.06 Tone Mapping• Burn: Parameter to contr

Strona 99 - F.03 Loading saving layouts

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 37 • Re. Caustics: Render direct reect

Strona 100 - 12.01.04 Panel Types

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 8. Setting up the render output | 38 uNote: If you need to adjust the color of y

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 39 9 THE CORE RENDERING APPLICATION The core

Strona 102 - 12.02 The Interactive Preview

© Next Limit Technologies 2010

Strona 103 - 12.03.01 Objects List

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 40 F.01 Maxwell Render UI9.01.01 Top MenusAt

Strona 104 - 12.03.03 Objects Parameters

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 41 F.01 MXI Batch Processing• Resume MXI: Se

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 42 F.01 ScriptingWindow: Open or close the di

Strona 106 - 12.03.04 Working with Objects

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 43 9.02 The Render Options Tab: setting up th

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 44 • Multilight: Disabled / Intensity / Colo

Strona 108 - F.01 Groups

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 45 9.02.04 GlobalsThis checkboxes allow you t

Strona 109 - 12.03.07 Merging Objects

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 46 The icons represent: R: Render channel

Strona 110 - Angle of view (Field of view)

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 47 • Color Space: Choose your desired color

Strona 111 - F.01 Real Camera presets

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 48 then disable the Simulens again and resume

Strona 112 - 12.04.03 Focusing the camera

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 49 The Multilight™ tab has an Emixer, where y

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 1. Introduction | 5 1 INTRODUCTION1.01 What is Maxwell Render?Maxwell Render™ is

Strona 114 - 12.05.01 The Material Editor

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 50 9.05 The Right-click MenuRight-click in th

Strona 115 - 12.05.02 The Materials List

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 9. The core rendering application | 51 • Load Script File: Load a script le

Strona 116 - F.04 Search in MXM Gallery

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 52 10 MAXWELL MATERIALS10.01 Maxwell MaterialsBefore expl

Strona 117 - MXM Gallery Preferences

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 53 A surface which scatters almost all light in a chaotic

Strona 118 - 12.07 Environment panel

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 54 The Fresnel EffectThe Fresnel effect is the apparent i

Strona 119 - F.09 History Panel

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 55 a. Material ComponentsMaxwell Render’s materials are m

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 56 e. Subsurface PropertiesParameters to control the subs

Strona 121 - 13 MISCELLANEOUS

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 57 F.01 Material previewBy right-clicking on the material

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 58 on, it will shine light on the scene just like a regul

Strona 123 - 13.03 SDK

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 59 desired axis. • Offset: Select the amount of offset f

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 1. Introduction | 6 graphics terminology, not reality. For example, the settings

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 60 F.01 The Stacked layer system10.03.01 Material propert

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 61 F.01 Layer Properties• Opacity/ Mask: Set the value o

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 62 10.03.03 Specific propertiesWhen selecting a material c

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 63 material. Choose a Transmittance color by clicking on

Strona 129 - WORKFLOW

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 64 The following images demonstrate this:F.03 Nd=1 F

Strona 130 - Progressive rendering

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 65 F.01 Nd=30 F.02 Nd=30 with Force FresnelF.

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 66 AbbeF.01 Without Dispersion F.02 With Dispersi

Strona 132 - AND EXIT CODES

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 67 F.01 r2 values 15 0 F.02 r2 values 55 0IOR Cus

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 68 use a black and white checker map as a roughness textu

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 69 Bump and Normal MappingThis parameter, much like the R

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapeter 2. The Maxwell Render Reality. Understanding Maxwell’s Approach to rendering | 7

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 70 Maxwell Render has a highly sophisticated set of param

Strona 137 - 17.01 Introduction

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 71 Clear / Saturated Cloudy / DesaturatedF.05 Effect of i

Strona 138 - 17.02 References

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 72 1. Step 1. It is always a good idea to start

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 73 Step 3 Step 43. Step

Strona 140 - 17.02.02 File Manager

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 74 Additionally, you can add a Coating to the BSDF and th

Strona 141 - 17.02.03 Multilight

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 75 F.08 Asym + 0.5 (scattering) F.09 Asym + 0.5 (na

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 76 As in the previous example, start without setting the

Strona 143 - 17.02.04 MXI

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 77 F.16 Backlit single SSS LeavesREFLECTANCE 0 REFLECTANC

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 78 on the BSDF component > Add Coating, and then simpl

Strona 145 - 17.02.05 Scene

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 79 An example of how surface detail is affected by increa

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapeter 2. The Maxwell Render Reality. Understanding Maxwell’s Approach to rendering | 8

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 80 Appropriate base mesh geometryObjects made of evenly d

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 81 Remember that during the render, you can display the s

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 82 13 1410.08 Useful tools for working with materials10.0

Strona 150 - 17.02.06 Render Events

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 10. Maxwell Materials | 83 uNote: If you are connecting to the internet through

Strona 151 - 17.03 Examples

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 84 11 THE NETWORK SYSTEM11.01 The Network SystemThe netw

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 85 You can choose to start the Manager, a Render Node or

Strona 153 - 17.03.02 Multilight example

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 86 11.04 The MonitorTo start the Monitor on any of the c

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 87 Window:Choose which panels you want to hide/ display

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 88 F.01 Displaying a render11.05 Setting up a renderSett

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 89 2. Launch the Manager.exe on the computer that is go

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapeter 2. The Maxwell Render Reality. Understanding Maxwell’s Approach to rendering | 9

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 90 4. Use the Add button to submit a job. This will ope

Strona 159 - 18 APPENDIX V. GLOSSARY

© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 91 First make some simple tests in your network befo

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 92 For example, your texture folder may be c:/mytextures

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 11. The Network System | 93 This is a tricky hack, and you’ve got to adjust the w

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 94 12 MAXWELL STUDIOMaxwell Studio is a full, standalone app

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 95 12.01 InterfaceThe Maxwell Studio UI consists of three ma

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© Next Limit Technologies 2010Maxwell Render 2.5 User ManualChapter 12. Maxwell Studio | 96 • Render Viewport: Launch the render (full frame or the

Strona 165 - 19 CREDITS

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